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Developer Blog: New Mining System - New Processing Path and Pollution Info

June 25th, 2020 06:20 PM EST

In a previous Eco Peaks update I showed some of the big updates to world generation for geology and mining coming in update 9.0 for Eco. In this post [...]

Developer Blog: Laws Part I - Using the System

June 17th, 2020 08:01 AM EST

Hey all, John K here to talk about one of the most core systems in eco, the Law system, and how we’re evolving it for Eco 9.Before we dive into that [...]

Developer Blog: Laws Part I - Using the System

June 17th, 2020 08:01 AM EST

: You can find the details for this event on the announcement page [...]

Developer Blog: New Audio

June 3rd, 2020 07:01 AM EST

Hello, I'm Leonard[videogameaudio.com] and I'm the audio director for Eco. I started working with Strange Loop Games in 2011 on Vessel and am happy to [...]

Developer Blog: New Audio

June 3rd, 2020 07:01 AM EST

: You can find the details for this event on the announcement page [...]

Developer Blog: New User Interface

May 24th, 2020 04:29 AM EST

Hi everyone, my name is Milenko and I am the Art Director of ECO. Since I speak here rarely, before I start talking about UI, I would like to let you [...]

Developer Blog: New User Interface

May 24th, 2020 04:29 AM EST

: You can find the details for this event on the announcement page [...]

Developer Blog: Labor System

May 13th, 2020 06:57 PM EST

Greetings Eco citizens! Todd here to present this week’s development blog focusing on our new Labor system for crafting. Labor introduces an [...]

Developer Blog: Labor System

May 13th, 2020 06:57 PM EST

: You can find the details for this event on the announcement page [...]

Developer Blog: Building and the Hammer

May 4th, 2020 01:08 PM EST

Hello everyone! I’m Keegan, an artist, designer, and developer on Eco. My best wishes go out to everyone right now and I hope you are staying safe [...]