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[GLOBAL] ECOre: NEW Round 3 | FASTMODE! Tiny one-island planet, 4x speed, 7d meteor
|Hostname||[NEW!] ECOre: Tiny Island Planet + FastMode!: 7 day meteor! Many cool mods, see description!|
|Status||Checked 3 minutes ago|
|Registered since||August 16th, 2021 05:31 AM EST|
|Last update||September 20th, 2021 04:42 PM EST|
|Tag(s)||Dedicated Modded No Whitelist|
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Just like DayZ became it's own game, starting from ARMA, our ambition is to create our own more-challenging version of ECOre. The difference is in the vision. We are currently adding:
* NPCs and perma-death - via Families: You are limited to what skills you have, but you could put your family to work. Should you die in a war, to an animal or by falling down a mine - you can 'respawn' as a family member. Ownership of your belongings is based on the inheritance laws of the land and what Will/Deed you create. Whole family dies? Start over!
* War/combat (think nations going to war to resolve issues, over starvation, etc, NOT like random Rust trolls)
* Major disasters: Tornadoes, Hurricanes, Droughts, Locusts, Viruses (affecting people AND/OR animals), Earthquakes, and reworking meteors to replenish the land with essential metals
* Colonisation and/or rehabilitation of asteroids and dead planets (think Mars)
* Multi-planet servers (stopped the meteor? great! Build a ship and see if you survive the harsh conditions of the next planet)
* Player health/energy based on food, home temperatures, clothing temperature, etc
* Animal genetic modification (create new animals!)
Smaller stuff (already done or underway/planned)
* Droughts (30% done. Can be mitigated by players with sprinklers and salt water converters)
* Floods (0% done)
* Full land rehabilitation (10%), including but not limited to:
* Production of Soil / Nutrient Rich soil, via a whole new industry chain starting from chemical production of Nitrogen, Potassium etc
* Glasshouses, Airtight glass blocks for large domes to control temperature/moisture, aircons, moisture, heaters (0%)
* Other terraforming tools
* Bigger, better disassembling mod than what's currently available (disassemble ANYTHING, get 30% back) (80% done)
* Harsh world with slower growth rates, harsher pollution, slower tree/plant spread, faster tailings spread (100% done)
* Tree-cutting machines (like the Excavator) (20% done)
* Multi-block-removal tools (40% done)
* Animal husbandry (restore animal populations from extinction!)
* + MORE
* + YOUR IDEAS! Many of the above are ideas from the players.
The server itself runs on enterprise-grade hardware 24/7 with 100% Uptime *(except when we add new mods! Then we go down for just 90 seconds).
We guarantee 2 months uptime from the last moment someone joins.
We are about to launch a members-only second server, based on an asteroid, that you have to rehabilitate, as well as a public large-world server with even harder difficulty settings.
* BigShovel (dig dirt fast!)
* Nuclear Reactor...
* Disassembly (get rid of that old trash and outdated tech and old tools!)
* ECGIndustrial (..I forgot what this does lol)
* EMFullPack (Bunch of cool mods like Artistry and custom colours for blocks and glass and cars etc)
* FoodExpanded (tonnes of new cooking recipes!)
* HotWheels (Early game transport - in the form of bikes!)
* PaperMillingExpanded (Actually makes papermilling slightly useful as a skill)
* SeedBarrel (an object to put seeds in..)
* SteamFrontLoader (early-ish game excavator-like thingo, I think...)
* Utopia Hair Mod
* Wooden Bracers (for that old-timey gold-mine style of wooden beams)
* Custom stack sizes
* Discord link bot
* plus more
* Tonne of custom mods not available publicly or on other servers