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Developer Blog: Upgrade Modules
Posted on April 28th, 2020 02:40 AM EST
Here's an overview of the Eco 9.0 blogs so far:
- New Government system: Constitution
- New Government system: Elections and Elected Titles
- New Government system: Demographics and Wages
- New Government system: Laws Part 1: Using the system
- New Government system: Laws Part 2: Taxes, Ownership, Property, and Wealth
- New Government system: Laws Part 3: Tour of different actions, and Executive Actions
- New Government system: Districts
- New Crafting: Work Parties
- New Crafting: Labor System
- New Crafting: Modules and Efficiency Redesign (This blog)
- New Crafting: New Tech Tree
- New Building System: Hammer and new Building Styles
- New Mining System: Mineral Dispersion and Drill Usage
- New Mining System: New Processing Path and Pollution Info
- New Animal System: Attacking Animals
- New Ecopedia System
- New UI
- New Audio
- New Hosted Worlds System
This last point is especially important because it moves the bonus you get off of your skill and onto this module, which means that new players can have much more of an impact if they make use of an upgraded table.
An upgrade module for the tailoring table.
In Eco, this will be seen in the increased benefits provided by progressively higher levels of upgrades. Upgrades come in five different quality levels, each providing an additional cost reduction. Initially the benefits of upgrades increase rapidly, while higher level upgrades start to have diminishing returns.
Mining upgrades of different quality for each era of technology.
Crafting tables accept different tiers of upgrades, each corresponding to a different era of technology. For example, early stone age crafting tables can accept a “Basic Upgrade” while advanced crafting tables, like the Electronics Assembly, require a “Modern Upgrade”.
Upgrade modules, along with work parties (see blog), encourage this exchange of labor on a large scale. Citizens who own upgraded crafting tables will have incentive to hire laborers to work on their projects to maximize production. Specialists of all skill levels will be able to contribute to the same project without affecting the crafting time or the amount of resources needed. This will help create a healthy labor market.
The economy viewer showing work parties available in the world.
- Specific upgrades for different crafting tables (For example, different quality saw blades for a sawmill)
- Upgrades that can store labor to help automation
- Upgrades that unlock unique crafting recipes
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